Post by koopani on Jan 29, 2006 17:55:19 GMT -5
Taekwon Boy/Girl
Taekwon Boy/Girl is a class that uses their feet (unlike Monks who use fists) as their main weapon.
--Male sprite
___
--Femalel Sprite
___
-TK Boy Equipments:
TK Boy cannot equip ANY weapons. However, any equipments that can be equipped by 1) either by everybody, 2) or everybody except Novice, can be equipped by TK Boy.
Only specific equipment they cannot equip is equipments designed for 2nd classes or above.
-skills
* Running (LV 10)
Active
Description: When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running. You can stop using Running skill by simply using it again (using it again to stop no longer consumes SP), or use another skill, or run into the wall.
When you use this skill then immediately stop, then there will be STR + 10 buff for 150 seconds. However, the skill level of Running used must be level 7 or greater for this buff to take place, and that you have nothing equipped on your hands when you do it.
LV / Casting Time / SP Taken
1 - 6 Sec. - 100
2 - 5 Sec. - 90
3 - 4 Sec. - 80
4 - 3 Sec. - 70
5 - 2 Sec. - 60
6 - 1 Sec. - 50
7 - 0 Sec. - 40
8 - 0 Sec. - 30
9 - 0 Sec. - 20
10 - 0 Sec. - 10
* Prepare Whirlwind Kick (LV 1)
Active
Requires Whirlwind Kick LV 1
Description: This is a skill where you can turn it ON and OFF by simply pressing the skill button again when it's on, or when it's off. When you leave this ON, there's 15% chance of doing Whirldwind preparation stance when you hit the enemy with normal attack.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Whirlwind Kick (LV 7)
Active
Description: When you have prepared the Whirlwind Stance (from previous described skill), then you can use this to deal AoE (Area of Effect) damage of 5 by 5 cells from where you are standing.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Axe Kick (LV 1)
Active
Requires Axe Kick LV 1
Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Axe Kick stance.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Axe Kick (LV 7)
Active
Description: When you use this skill while you have Axe Kick Stance prepared, you hit a single enemy strongly for damage AND cause 3 second stun.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Round Kick (LV 1)
Active
Requires Round Kick LV 1
Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Round Kick stance.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Round Kick (LV 7)
Active
Description: When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for damage and all enemies around 3 by 3 cells of the target enemy will be pushed away with no damage.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* Prepare Counter Kick (LV 1)
Active
Requires Counter Kick LV 1
Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Counter Kick stance. However, this stance has 20% chance of happening instead of 15%. It also procs (processes, or happens) only when enemy hits you, not when you are hitting them, unlike other prepare skills.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Counter Kick (LV 7)
Active
Description: When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target at 100% accuracy.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* Break Fall (LV 1)
Active
Requires Flying Side Kick LV 7
Description: This is same in principle as Prepare Whirlwind skill. However, this does not prepare any specific stance. Instead, when this is turned on, you have 20% chance of dodging enemy ranged physical attacks.
If you had that STR bonus by doing Running skill, Break Fall now works against melee physical attacks as well as ranged physical attacks.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Flying Side Kick (LV 7)
Active
Description: Attack an enemy who is away from you by jumping toward the enemy at once. Normally, you give the target manually to attack, but if this skill is used while doing Break Fall, you will automatically attack that specific target. The power of this skill, if used right after using Break Fall, becomes stronger as your BLV goes up.
Also, this skill has an unique property, when you hit the target player, any TK Boy/Star Knight/Soul Linker-based buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk Pitcher - they may have, are all dispelled. However, if the target player has Preserve skill used on them, then they are invulnerable to this dispel effect.
This skill can be Plagiarised by a Rogue.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 40% - 70
2 - 50% - 60
3 - 60% - 50
4 - 70% - 40
5 - 80% - 30
6 - 90% - 20
7 - 100% - 10
* Peaceful Rest (LV 10)
Passive
Description: If there is another TK Boy sitting next to you while sitting, this skill kicks in, allowing you to regenerate HP. When you do /doridori emote, you recover +30 additional bonus HP. The HP recovered listed just below is base value, and it increases if you have higher VIT.
This skill no longer works if your weight is over 50%.
LV / HP Recovered
1 - 30
2 - 60
3 - 90
4 - 120
5 - 160
6 - 180
7 - 210
8 - 240
9 - 270
10 - 300
* Enjoyable Rest (LV 10)
Passive
Description: Same in principle as Peaceful Rest. However, this recovers SP, as you can see. Doing /doridori emote gives you bonus +3 SP, and its base recovery rate is increased if you have higher INT.
This skill no longer works if your weight is over 50%.
LV / SP Recovered
1 - 3
2 - 6
3 - 9
4 - 12
5 - 16
6 - 18
7 - 21
8 - 24
9 - 27
10 - 30
* Fighting Chant (LV 5)
Passive
Description: It increases your ATK power depending on current number of party members in the same map. For example, if there are 10 party members, and you have LV 5 of this skill, your ATK is increased by 100%. The increase is based upon your BASE ATK rate, not counting in any other buffs that may have increased your ATK rate, and for skills that go 500% in terms of damage, the calculation is fixed to (100 * Bonus%) + 500%.
LV / ATK Bonus
1 - 2% per person in party
2 - 4% per person in party
3 - 6% per person in party
4 - 8% per person in party
5 - 10% per person in party
* Warm Wind (LV 7)
Active
Requires Peaceful Rest LV 5, Enjoyable Rest LV 5, and Fighting Chant LV 5
Description: This skill changes your attack to appropriate elemental depending on skill level of this skill used.
There is no casting time associated with this skill.
Lasting time of this skill is fixed to 5 minutes once imbued.
LV / Elemental / SP Taken
1 - Earth - 20
2 - Wind - 20
3 - Water - 20
4 - Fire - 20
5 - Ghost (Shadow / Sense depending on translation) - 50
6 - Darkness (Shadow in iRO) - 50
7 - Holy - 50
* High Jump (LV 5)
Active
Description: You jump over skill's specified amount of cells as indicated from where you are facing. If the cell where you will be landing is a red cell, you will just jump on the spot you are standing on and do not move. Take that literally. For clarification, skill doesn't work ONLY if the cell you are going to land when using this skill is a red cell. Otherwise, it always works.
SP taken is fixed to 50.
LV / Casting Time / Cells Jumped Over
1 - 5 Sec. - 2
2 - 4 Sec. - 4
3 - 3 Sec. - 6
4 - 2 Sec. - 8
5 - 1 Sec. - 10
* Taekwon Mission (LV 1)
Active
Requires Fighting Chant LV 5
Description: You can use this skill only if you are TK Boy. You cannot use this skill once you switch to Soul Linker or Star Knight. When you use this skill, you will see the name of the monster you are currently attacking. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.
When you use this skill while your Target Percent is at 0%, you have 1% chance to receive a new target to take.
When you become Taekwon Ranker (No effect if you are already Star Knight or Soul Linker), you can do infinite combo of all kicks - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. However, you cannot do Flying Side Kick as part of infinite combo.
LV / Casting Time / SP Taken
1 - 1 Sec. - 10
Star Knight
Star Knights use energies from the books and transfer them to their foot for additional power.
--Male Sprite
____
--Femalel Sprite
____
-Star Knight Equipments:
They can equip anything TK Boy can equip, plus, 2nd-class specific items as well. In addition, they can equip these specific equipments: All book-type items, Manteau, Mink Coat, Mirror Shield, Sharp Headgear, Majestic Goat, Boots.
-Skills
havent researched yet....
* Feeling of the Sun, Moon, and Stars (LV 3)
Active
Description: After 'memorizing' a place, when you use this again, it will show you where you 'memorized' the place. Do note, that you can use this only ONCE. Yes, only ONCE. You cannot assign a new place to memorize by using this skill again.
When you use it, the game will ask you if you are sure about memorizing that place.
SP taken is fixed to 100.
LV / Effect
1 - The map you are standing in is memorized as "Place of the Sun".
2 - The map you are standing in is memorized as "Place of the Moon".
3 - The map you are standing in is memorized as "Place of the Star".
* Warmth of the Sun (LV 3)
Active
Requires Feeling of the Sun, Moon, and Stars LV 1
Description: You can use this skill anytime in a map designated as "Place of the Sun". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters and players right next to you and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
* Warmth of the Moon (LV 3)
Active
Requires Feeling of the Sun, Moon, and Stars LV 2
Description: You can use this skill anytime in a map designated as "Place of the Moon". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters and players right next to you and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
* Warmth of the Star (LV 3)
Active
Requires Feeling of the Sun, Moon, and Stars LV 3
Description: You can use this skill anytime in a map designated as "Place of the Star". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters and players right next to you and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 60.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
* Hatred of the Sun, Moon, and Star (LV 3)
Active
Description: When you use this skill, it will show the name of the monster whom you just marked by using this skill. You can also use this on a player character, and they will be categorized by class, ignoring size and HP.
Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.
SP taken is fixed at 100.
LV / Effect
1 - When used, the target is categorized as Target of the Sun. On a monster character, it can only be used on Small monsters.
2 - When used, the target is categorized as Target of the Moon. On a monster character, it can only be used on monsters who are of Medium size, and has Maximum HP of higher than 6000.
3 - When used, the target is categorized as Target of the Star. On a monster character, it can only be used on monsters who are of Large size, and has Maximum HP of higher than 20,000.
* Wrath of the Sun (LV 3)
Passive
Requires Hatred of the Sun, Moon, and Star LV 1
Description: It works when you attack Target of the Sun.
LV / ATK Bonus Toward Target
1 - ( (Lv+Luk+Dex) / 9 )%
2 - ( (Lv+Luk+Dex) / 6 )%
3 - ( (Lv+Luk+Dex) / 3 )%
* Wrath of the Moon (LV 3)
Passive
Requires Hatred of the Sun, Moon, and Star LV 2
Description: It works when you attack Target of the Moon.
LV / ATK Bonus Toward Target
1 - ( (Lv+Luk+Dex) / 9 )%
2 - ( (Lv+Luk+Dex) / 6 )%
3 - ( (Lv+Luk+Dex) / 3 )%
* Wrath of the Star (LV 3)
Passive
Requires Hatred of the Sun, Moon, and Star LV 3
Description: It works when you attack Target of the Star.
LV / ATK Bonus Toward Target
1 - ( (Lv+Str+Luk+Dex) / 9 )%
2 - ( (Lv+Str+Luk+Dex) / 6 )%
3 - ( (Lv+Str+Luk+Dex) / 3 )%
* Comfort of the Sun (LV 4)
Active
Requires Feeling of the Sun, Moon, and Stars LV 1
Description: It can be used anytime when you are in the day of the Sun in the map that is memorized as Place of the Sun. This skill increases your DEF by (Lv+Dex+Luk) / 10.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
* Comfort of the Moon (LV 4)
Active
Requires Feeling of the Sun, Moon, and Stars LV 2
Description: It can be used anytime when you are in the day of the Moon in the map that is memorized as Place of the Moon. This skill increases your FLEE by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
* Comfort of the Star (LV 4)
Active
Requires Feeling of the Sun, Moon, and Stars LV 3
Description: It can be used anytime when you are in the day of the Star in the map that is memorized as Place of the Star. This skill increases your ASPD by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
* Blessing of the Sun (LV 5)
Passive
Requires Feeling of the Sun, Moon, and Stars LV 1, Hatred of the Sun, Moon, and Star LV 1
Description: It is a passive skill that increase EXP given by Target of the Sun (monsters only) in the day of the Sun.
LV / EXP Bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing of the Moon (LV 5)
Passive
Requires Feeling of the Sun, Moon, and Stars LV 2, Hatred of the Sun, Moon, and Star LV 2
Description: It is a passive skill that increase EXP given by Target of the Moon (monsters only) in the day of the Moon.
LV / EXP Bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing of the Star (LV 5)
Passive
Requires Feeling of the Sun, Moon, and Stars LV 3, Hatred of the Sun, Moon, and Star LV 3
Description: It is a passive skill that increase EXP given by Target of the Star (monsters only) in the day of the Star.
LV / EXP Bonus
1 - 20%
2 - 40%
3 - 60%
4 - 80%
5 - 100%
* Demon of the Sun, Moon, and Star (LV 10)
Passive
Description: Sacrifices your sight in return for increasing your ASPD. The sight of your character will be restricted like Blind status effect. Do note, the moment you put even 1 skill level into this, you will be blind... forever.
(Editor's Note: I'm not joking btw, you DO receive pernament Blind-like effect if you put even just 1 skill level into this.)
(Editor's 2nd Note: This skill gives graphical effect of Blind ailment only. Star Knight's FLEE and HIT rate are not affected at all.)
LV / ASPD bonus
1 - 3%
2 - 6%
3 - 9%
4 - 12%
5 - 16%
6 - 18%
7 - 21%
8 - 24%
9 - 27%
10 - 30%
* Friend of the Sun, Moon, and Star (LV 3)
Passive
Description: When Star Knight uses counter Kick, all Monks who are in the same party as Star Knight will have their Raging Trifecta Blow chance increased. If the Monks who are in same party as Star Knight activates Raging Thrust, Star Knight's chance of proccing (processing, happening) Counter Kick increases.
LV - Proc Chance Increased By
1 - 20%
2 - 50%
3 - 100%
Editor's Note: It is increased by, not set to, as such, LV 3 does not give you guaranteed proc of said skills that are benefitted by this skill.
* Knowledge of the Sun, Moon, and Star (LV 10)
Passive
Description: When you start the game in a map that is designated as Place of the Sun, or Moon, or Star, this passive skill kicks in. If you go outside the Place of the Sun, or Moon, or Star for too long, this effect disappears.
LV - Bonus Carrying Amount
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
6 - 60%
7 - 70%
8 - 80%
9 - 90%
10 - 100%
* Miracle of the Sun, Moon, and Star
Passive
Description: When Star Knight takes certain movement, this skill can randomly proc at very small chance.
When this happens, the screen turns dark like if you're in a Spirit mode, and regardless of date, all [Warmth] and [Blessing] type skills can be used. Also, all monsters will now be recognized as Monster of the Stars.
When lasting time is over, this "Miracle" state is over as well.
* Angel of the Sun, Moon, and Star
Passive
Description: When Star Knight takes certain movement, this angel will randomly appear at very small chance.
What this angel does is a secret.
* Union of the Sun, Moon, and Star (LV 1)
Active
Requires Knowledge of the Sun, Moon, and Star LV 9
Description: Can only be used while being a 'Spirit'. When used while normal, it makes you go berserk, and using this skill again returns you to normal.
How does this work?
When you receive the Spirit of the Star Knight from a Soul Linker, you can use this skill to bring out the hidden abilities from you. When in berserking state, you will be flying. You can attack and move while flying, and you will have increased MoveSpeed. All your attacks will always hit the enemies (never miss), and all your attacks will ignore all of enemy's DEF.
However, be warned, that every time you attack the enemy monster, you lose 2% of your HP. Be especially careful in PvP, because when attacking a player character, you receive 8% HP penalty every attack, and if you attack a player character when you only have 20% HP left, you will be killed instantly after an attack.
LV / SP Taken / Lasting Time
1 - 100 - 10 Minutes
Soul Linker
Soul Linkers are classes that gave up on the way of the Taekwondo, and gained the power of the spirits.
--Male Sprite
____
--Female Sprite
____
-Soul Linker Equipments:
They can only equip equipments that Wizards can equip.
-Skills:
NOTE: my lil gif images are kinda crappy but its better then guessing
Taekwon Boy/Girl is a class that uses their feet (unlike Monks who use fists) as their main weapon.
--Male sprite
___
--Femalel Sprite
___
-TK Boy Equipments:
TK Boy cannot equip ANY weapons. However, any equipments that can be equipped by 1) either by everybody, 2) or everybody except Novice, can be equipped by TK Boy.
Only specific equipment they cannot equip is equipments designed for 2nd classes or above.
-skills
* Running (LV 10)
Active
Description: When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running. You can stop using Running skill by simply using it again (using it again to stop no longer consumes SP), or use another skill, or run into the wall.
When you use this skill then immediately stop, then there will be STR + 10 buff for 150 seconds. However, the skill level of Running used must be level 7 or greater for this buff to take place, and that you have nothing equipped on your hands when you do it.
LV / Casting Time / SP Taken
1 - 6 Sec. - 100
2 - 5 Sec. - 90
3 - 4 Sec. - 80
4 - 3 Sec. - 70
5 - 2 Sec. - 60
6 - 1 Sec. - 50
7 - 0 Sec. - 40
8 - 0 Sec. - 30
9 - 0 Sec. - 20
10 - 0 Sec. - 10
* Prepare Whirlwind Kick (LV 1)
Active
Requires Whirlwind Kick LV 1
Description: This is a skill where you can turn it ON and OFF by simply pressing the skill button again when it's on, or when it's off. When you leave this ON, there's 15% chance of doing Whirldwind preparation stance when you hit the enemy with normal attack.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Whirlwind Kick (LV 7)
Active
Description: When you have prepared the Whirlwind Stance (from previous described skill), then you can use this to deal AoE (Area of Effect) damage of 5 by 5 cells from where you are standing.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Axe Kick (LV 1)
Active
Requires Axe Kick LV 1
Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Axe Kick stance.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Axe Kick (LV 7)
Active
Description: When you use this skill while you have Axe Kick Stance prepared, you hit a single enemy strongly for damage AND cause 3 second stun.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
* Prepare Round Kick (LV 1)
Active
Requires Round Kick LV 1
Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Round Kick stance.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Round Kick (LV 7)
Active
Description: When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for damage and all enemies around 3 by 3 cells of the target enemy will be pushed away with no damage.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* Prepare Counter Kick (LV 1)
Active
Requires Counter Kick LV 1
Description: This is same in principle as Prepare Whirlwind skill, except this one prepares Counter Kick stance. However, this stance has 20% chance of happening instead of 15%. It also procs (processes, or happens) only when enemy hits you, not when you are hitting them, unlike other prepare skills.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Counter Kick (LV 7)
Active
Description: When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target at 100% accuracy.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
* Break Fall (LV 1)
Active
Requires Flying Side Kick LV 7
Description: This is same in principle as Prepare Whirlwind skill. However, this does not prepare any specific stance. Instead, when this is turned on, you have 20% chance of dodging enemy ranged physical attacks.
If you had that STR bonus by doing Running skill, Break Fall now works against melee physical attacks as well as ranged physical attacks.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
* Flying Side Kick (LV 7)
Active
Description: Attack an enemy who is away from you by jumping toward the enemy at once. Normally, you give the target manually to attack, but if this skill is used while doing Break Fall, you will automatically attack that specific target. The power of this skill, if used right after using Break Fall, becomes stronger as your BLV goes up.
Also, this skill has an unique property, when you hit the target player, any TK Boy/Star Knight/Soul Linker-based buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk Pitcher - they may have, are all dispelled. However, if the target player has Preserve skill used on them, then they are invulnerable to this dispel effect.
This skill can be Plagiarised by a Rogue.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 40% - 70
2 - 50% - 60
3 - 60% - 50
4 - 70% - 40
5 - 80% - 30
6 - 90% - 20
7 - 100% - 10
* Peaceful Rest (LV 10)
Passive
Description: If there is another TK Boy sitting next to you while sitting, this skill kicks in, allowing you to regenerate HP. When you do /doridori emote, you recover +30 additional bonus HP. The HP recovered listed just below is base value, and it increases if you have higher VIT.
This skill no longer works if your weight is over 50%.
LV / HP Recovered
1 - 30
2 - 60
3 - 90
4 - 120
5 - 160
6 - 180
7 - 210
8 - 240
9 - 270
10 - 300
* Enjoyable Rest (LV 10)
Passive
Description: Same in principle as Peaceful Rest. However, this recovers SP, as you can see. Doing /doridori emote gives you bonus +3 SP, and its base recovery rate is increased if you have higher INT.
This skill no longer works if your weight is over 50%.
LV / SP Recovered
1 - 3
2 - 6
3 - 9
4 - 12
5 - 16
6 - 18
7 - 21
8 - 24
9 - 27
10 - 30
* Fighting Chant (LV 5)
Passive
Description: It increases your ATK power depending on current number of party members in the same map. For example, if there are 10 party members, and you have LV 5 of this skill, your ATK is increased by 100%. The increase is based upon your BASE ATK rate, not counting in any other buffs that may have increased your ATK rate, and for skills that go 500% in terms of damage, the calculation is fixed to (100 * Bonus%) + 500%.
LV / ATK Bonus
1 - 2% per person in party
2 - 4% per person in party
3 - 6% per person in party
4 - 8% per person in party
5 - 10% per person in party
* Warm Wind (LV 7)
Active
Requires Peaceful Rest LV 5, Enjoyable Rest LV 5, and Fighting Chant LV 5
Description: This skill changes your attack to appropriate elemental depending on skill level of this skill used.
There is no casting time associated with this skill.
Lasting time of this skill is fixed to 5 minutes once imbued.
LV / Elemental / SP Taken
1 - Earth - 20
2 - Wind - 20
3 - Water - 20
4 - Fire - 20
5 - Ghost (Shadow / Sense depending on translation) - 50
6 - Darkness (Shadow in iRO) - 50
7 - Holy - 50
* High Jump (LV 5)
Active
Description: You jump over skill's specified amount of cells as indicated from where you are facing. If the cell where you will be landing is a red cell, you will just jump on the spot you are standing on and do not move. Take that literally. For clarification, skill doesn't work ONLY if the cell you are going to land when using this skill is a red cell. Otherwise, it always works.
SP taken is fixed to 50.
LV / Casting Time / Cells Jumped Over
1 - 5 Sec. - 2
2 - 4 Sec. - 4
3 - 3 Sec. - 6
4 - 2 Sec. - 8
5 - 1 Sec. - 10
* Taekwon Mission (LV 1)
Active
Requires Fighting Chant LV 5
Description: You can use this skill only if you are TK Boy. You cannot use this skill once you switch to Soul Linker or Star Knight. When you use this skill, you will see the name of the monster you are currently attacking. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.
When you use this skill while your Target Percent is at 0%, you have 1% chance to receive a new target to take.
When you become Taekwon Ranker (No effect if you are already Star Knight or Soul Linker), you can do infinite combo of all kicks - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. However, you cannot do Flying Side Kick as part of infinite combo.
LV / Casting Time / SP Taken
1 - 1 Sec. - 10
Star Knight
Star Knights use energies from the books and transfer them to their foot for additional power.
--Male Sprite
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--Femalel Sprite
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-Star Knight Equipments:
They can equip anything TK Boy can equip, plus, 2nd-class specific items as well. In addition, they can equip these specific equipments: All book-type items, Manteau, Mink Coat, Mirror Shield, Sharp Headgear, Majestic Goat, Boots.
-Skills
havent researched yet....
* Feeling of the Sun, Moon, and Stars (LV 3)
Active
Description: After 'memorizing' a place, when you use this again, it will show you where you 'memorized' the place. Do note, that you can use this only ONCE. Yes, only ONCE. You cannot assign a new place to memorize by using this skill again.
When you use it, the game will ask you if you are sure about memorizing that place.
SP taken is fixed to 100.
LV / Effect
1 - The map you are standing in is memorized as "Place of the Sun".
2 - The map you are standing in is memorized as "Place of the Moon".
3 - The map you are standing in is memorized as "Place of the Star".
* Warmth of the Sun (LV 3)
Active
Requires Feeling of the Sun, Moon, and Stars LV 1
Description: You can use this skill anytime in a map designated as "Place of the Sun". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters and players right next to you and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
* Warmth of the Moon (LV 3)
Active
Requires Feeling of the Sun, Moon, and Stars LV 2
Description: You can use this skill anytime in a map designated as "Place of the Moon". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters and players right next to you and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
* Warmth of the Star (LV 3)
Active
Requires Feeling of the Sun, Moon, and Stars LV 3
Description: You can use this skill anytime in a map designated as "Place of the Star". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters and players right next to you and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 60.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
* Hatred of the Sun, Moon, and Star (LV 3)
Active
Description: When you use this skill, it will show the name of the monster whom you just marked by using this skill. You can also use this on a player character, and they will be categorized by class, ignoring size and HP.
Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.
SP taken is fixed at 100.
LV / Effect
1 - When used, the target is categorized as Target of the Sun. On a monster character, it can only be used on Small monsters.
2 - When used, the target is categorized as Target of the Moon. On a monster character, it can only be used on monsters who are of Medium size, and has Maximum HP of higher than 6000.
3 - When used, the target is categorized as Target of the Star. On a monster character, it can only be used on monsters who are of Large size, and has Maximum HP of higher than 20,000.
* Wrath of the Sun (LV 3)
Passive
Requires Hatred of the Sun, Moon, and Star LV 1
Description: It works when you attack Target of the Sun.
LV / ATK Bonus Toward Target
1 - ( (Lv+Luk+Dex) / 9 )%
2 - ( (Lv+Luk+Dex) / 6 )%
3 - ( (Lv+Luk+Dex) / 3 )%
* Wrath of the Moon (LV 3)
Passive
Requires Hatred of the Sun, Moon, and Star LV 2
Description: It works when you attack Target of the Moon.
LV / ATK Bonus Toward Target
1 - ( (Lv+Luk+Dex) / 9 )%
2 - ( (Lv+Luk+Dex) / 6 )%
3 - ( (Lv+Luk+Dex) / 3 )%
* Wrath of the Star (LV 3)
Passive
Requires Hatred of the Sun, Moon, and Star LV 3
Description: It works when you attack Target of the Star.
LV / ATK Bonus Toward Target
1 - ( (Lv+Str+Luk+Dex) / 9 )%
2 - ( (Lv+Str+Luk+Dex) / 6 )%
3 - ( (Lv+Str+Luk+Dex) / 3 )%
* Comfort of the Sun (LV 4)
Active
Requires Feeling of the Sun, Moon, and Stars LV 1
Description: It can be used anytime when you are in the day of the Sun in the map that is memorized as Place of the Sun. This skill increases your DEF by (Lv+Dex+Luk) / 10.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
* Comfort of the Moon (LV 4)
Active
Requires Feeling of the Sun, Moon, and Stars LV 2
Description: It can be used anytime when you are in the day of the Moon in the map that is memorized as Place of the Moon. This skill increases your FLEE by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
* Comfort of the Star (LV 4)
Active
Requires Feeling of the Sun, Moon, and Stars LV 3
Description: It can be used anytime when you are in the day of the Star in the map that is memorized as Place of the Star. This skill increases your ASPD by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
* Blessing of the Sun (LV 5)
Passive
Requires Feeling of the Sun, Moon, and Stars LV 1, Hatred of the Sun, Moon, and Star LV 1
Description: It is a passive skill that increase EXP given by Target of the Sun (monsters only) in the day of the Sun.
LV / EXP Bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing of the Moon (LV 5)
Passive
Requires Feeling of the Sun, Moon, and Stars LV 2, Hatred of the Sun, Moon, and Star LV 2
Description: It is a passive skill that increase EXP given by Target of the Moon (monsters only) in the day of the Moon.
LV / EXP Bonus
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
* Blessing of the Star (LV 5)
Passive
Requires Feeling of the Sun, Moon, and Stars LV 3, Hatred of the Sun, Moon, and Star LV 3
Description: It is a passive skill that increase EXP given by Target of the Star (monsters only) in the day of the Star.
LV / EXP Bonus
1 - 20%
2 - 40%
3 - 60%
4 - 80%
5 - 100%
* Demon of the Sun, Moon, and Star (LV 10)
Passive
Description: Sacrifices your sight in return for increasing your ASPD. The sight of your character will be restricted like Blind status effect. Do note, the moment you put even 1 skill level into this, you will be blind... forever.
(Editor's Note: I'm not joking btw, you DO receive pernament Blind-like effect if you put even just 1 skill level into this.)
(Editor's 2nd Note: This skill gives graphical effect of Blind ailment only. Star Knight's FLEE and HIT rate are not affected at all.)
LV / ASPD bonus
1 - 3%
2 - 6%
3 - 9%
4 - 12%
5 - 16%
6 - 18%
7 - 21%
8 - 24%
9 - 27%
10 - 30%
* Friend of the Sun, Moon, and Star (LV 3)
Passive
Description: When Star Knight uses counter Kick, all Monks who are in the same party as Star Knight will have their Raging Trifecta Blow chance increased. If the Monks who are in same party as Star Knight activates Raging Thrust, Star Knight's chance of proccing (processing, happening) Counter Kick increases.
LV - Proc Chance Increased By
1 - 20%
2 - 50%
3 - 100%
Editor's Note: It is increased by, not set to, as such, LV 3 does not give you guaranteed proc of said skills that are benefitted by this skill.
* Knowledge of the Sun, Moon, and Star (LV 10)
Passive
Description: When you start the game in a map that is designated as Place of the Sun, or Moon, or Star, this passive skill kicks in. If you go outside the Place of the Sun, or Moon, or Star for too long, this effect disappears.
LV - Bonus Carrying Amount
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
6 - 60%
7 - 70%
8 - 80%
9 - 90%
10 - 100%
* Miracle of the Sun, Moon, and Star
Passive
Description: When Star Knight takes certain movement, this skill can randomly proc at very small chance.
When this happens, the screen turns dark like if you're in a Spirit mode, and regardless of date, all [Warmth] and [Blessing] type skills can be used. Also, all monsters will now be recognized as Monster of the Stars.
When lasting time is over, this "Miracle" state is over as well.
* Angel of the Sun, Moon, and Star
Passive
Description: When Star Knight takes certain movement, this angel will randomly appear at very small chance.
What this angel does is a secret.
* Union of the Sun, Moon, and Star (LV 1)
Active
Requires Knowledge of the Sun, Moon, and Star LV 9
Description: Can only be used while being a 'Spirit'. When used while normal, it makes you go berserk, and using this skill again returns you to normal.
How does this work?
When you receive the Spirit of the Star Knight from a Soul Linker, you can use this skill to bring out the hidden abilities from you. When in berserking state, you will be flying. You can attack and move while flying, and you will have increased MoveSpeed. All your attacks will always hit the enemies (never miss), and all your attacks will ignore all of enemy's DEF.
However, be warned, that every time you attack the enemy monster, you lose 2% of your HP. Be especially careful in PvP, because when attacking a player character, you receive 8% HP penalty every attack, and if you attack a player character when you only have 20% HP left, you will be killed instantly after an attack.
LV / SP Taken / Lasting Time
1 - 100 - 10 Minutes
Soul Linker
Soul Linkers are classes that gave up on the way of the Taekwondo, and gained the power of the spirits.
--Male Sprite
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--Female Sprite
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-Soul Linker Equipments:
They can only equip equipments that Wizards can equip.
-Skills:
NOTE: my lil gif images are kinda crappy but its better then guessing